Games & prototypes

A growing portfolio of game projects.

Selected projects showing gameplay systems, level ideas, UI, and playable builds.

Selected work

Games

Open a project to see details, screenshots, and available play links.

Console Minesweeper game with a text-based grid
First game / Console

Minesweeper

A console Minesweeper project focused on grid logic, input handling, and clear text UI.

  • Built the board state, mine placement, and reveal flow.
  • Displayed player prompts and game status in the console.
  • Handled coordinate selection and basic win/loss conditions.
Top-down tile-based project Ellen with a sci-fi map and UI
Tile-based project / Tiled

Ellen

A tile-based project built around exploration, item interactions, and readable game-state feedback.

  • Created and arranged map layouts using tile-based workflows.
  • Implemented item pickup, item use, and interaction feedback.
  • Balanced UI information with a compact play area.
Chess game board in the starting position
Board game project

Chess

A chess project focused on board state, piece placement, and rule-driven interactions.

  • Represented the chess board and starting setup.
  • Worked with turn-based logic and piece movement rules.
  • Built a clean visual board for reading positions quickly.
Dark horror scene from The Old Place with a figure in tall grass
3D atmosphere / Exploration

The Old Place

A dark atmospheric game scene built around exploration, mood, and environmental layout.

  • Created a foggy, low-visibility scene for tension and mood.
  • Arranged environmental shapes and sightlines for exploration.
  • Worked with lighting, composition, and gameplay readability.
Work-in-progress strategy game map with generated territories
Work in progress / Strategy

Tactics

A work-in-progress strategy prototype exploring map generation, countries, and territory layout.

  • Built procedural map controls for seed, size, countries, and shape.
  • Generated landmasses, regions, rivers, terrain, and country borders.
  • Prototyped a readable strategic overview for future gameplay systems.

Beyond games

Other Work

Alongside games, I have worked on Arduino cars and smaller electronics projects. These were hands-on builds where programming had to connect with wiring, motors, sensors, testing, and practical problem solving.

Arduino cars

Built several small vehicle prototypes, including my own car from scratch. It used two copper circuit boards as the base, an Arduino for control, its own battery, four wheel servos controlled through relays, a display for sensor and decision feedback, and ultrasonic sensors on both ends for navigation.

Electronics projects

Worked on smaller electronics builds using sensors, motors, displays, and simple circuits to make physical projects react to the world around them.

Practical prototyping

Tested ideas physically, found issues through real use, and improved each prototype through small practical changes.

Arduino car prototype with wheels, relay board, ultrasonic sensors, and display

Capabilities

Skills

Languages

C#
C Java
C++
Python JavaScript
HTML CSS

Engines & Tools

Unity
Godot
Tiled
Git
Console Projects

Game Development

Game Design
Prototyping
UI Implementation
Playtesting & Iteration
Debugging Level Design

Contact

Let us talk about games.